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Posted: Tue Mar 18, 2008 11:03 am
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Posted: Tue Mar 18, 2008 12:01 pm
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Well, better how?
You definitely want it to learn Brave Bird, a move it learns at level 49 no matter what you do with it. Close Combat and Brave Bird are an awesome combination. Aerial Ace is very nice to have because it'll always hit.
At this point, though, the question becomes whether you want it to be good for playing in the game or battling against other trainers.
---------------- For in-game:
Fly is quite practical if you're going to play in the game and using Staraptor as your Fly pokemon is perfectly fine. Steel Wing is also not bad, just for added type coverage. That said, Steel will only allow Staraptor to hit these pokemon for super-effective damage that it couldn't already do with Close Combat:
/Users/ekraft/pokemon > pokesearch effective==steel effective!=fight id | name ---------------- 124 | Jynx 142 | Aerodactyl 144 | Articuno 213 | Shuckle 225 | Delibird 238 | Smoochum 337 | Lunatone 338 | Solrock 347 | Anorith 348 | Armaldo 478 | Froslass In addition, his stats and hold item generally don't matter for in-game playing.
-------------- For battling other people:
There are many aspects of this Staraptor that are quite undesirable.
-Its Hardy nature doesn't benefit it at all ; it really ought to be Adamant (for more attack) or Jolly (for more speed). I've also heard of a practical bulky Staraptor (which might have a +defense nature).
-Trying to guess its IVs and EVs to see if you could train it is difficult. If I assume the IVs are all average (say, 15) and find max possible EVs, it looks like it could still have a lot of EV training done to it. If you can have it gain experience from Golbats (caves) or Seaking+Gyarados (Super Rod at Lake Valor... or rather the lower-right one, whichever one that is.) That will raise its Speed and Attack stats, respectively. Those tend to be the most important Staraptor stats.
-It should not have Fly. Two-turn moves like that are setup bait.
-Moves it should have? A Staraptor should always have Close Combat and Brave Bird. Return and Double Edge are great because Staraptor gets STAB for those. U-Turn and Pursuit are really good for strategy. Quick Attack is possible, although I'd give more weight to all the other moves mentioned.
-Hold item ; since Staraptor is a physical sweeper he prefers a Choice Band (for attack) or a Choice Scarf. If you want to keep the versatility but still increase power, Life Orb could be great.
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I've told you all of this in the hopes that you can decide for yourself what you might want out of your Staraptor. Feel free to ask about more information ; just make sure you let us know how you want to use your Staraptor. smile
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Posted: Tue Mar 18, 2008 12:49 pm
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Posted: Tue Mar 18, 2008 1:01 pm
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Posted: Tue Mar 18, 2008 3:18 pm
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Posted: Tue Mar 18, 2008 3:44 pm
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Abrien Sliver So, EV is like leveling it and giving it Carbos and Proteins? Not leveling, per-say, but when you gain EXP from a pokemon, the game also secretly gives you EVs.
For example, let's say you fight a Golbat and then a Gyarados. Let's say you get 400 exp from both fights. They look the same, right? Almost seems like it doesn't matter which you fight, right?
But actually, a Golbat increases your speed EVs and the Gyarados increases your attack EVs.
So, it can seem like leveling up, but under the covers you can level up and increase specific stats much faster than the others.
Vitamins such as Carbos and Protein increase the EVs of those specific stats so it's very much the same. 3nodding
A single Carbos increases speed EVs by the same amount as five Golbats. Likewise, a single Protein increases attack EVs by the same amount as five Gyarados. The reason I didn't suggest those is that a vitamin won't raise an EV beyond a certain point ; training is the only way to go past those points.
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Posted: Tue Mar 18, 2008 4:04 pm
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Posted: Tue Mar 18, 2008 4:07 pm
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Posted: Tue Mar 18, 2008 6:51 pm
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