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Grandwing rolled 6 4-sided dice:
2, 2, 2, 4, 2, 4
Total: 16 (6-24)
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Robert_Satsuma rolled 7 4-sided dice:
4, 4, 1, 2, 3, 1, 4
Total: 19 (7-28)
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Posted: Sat Mar 27, 2010 3:01 am
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Posted: Sat Mar 27, 2010 3:05 am
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Posted: Sat Mar 27, 2010 3:09 am
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Grandwing Mad-Hatter_Robert lol sorry i didnt think it would had ended like that and thinks for letting me test the cards, and i guess i take Sloth since im lazy like a Sloth very wise choice.... I won't be giving you anymore than that since you got a 7 sins card which is considered to be rare... for now. here's your sloth, link to this thread if people doubt where you got it. ![User Image](https://i172.photobucket.com/albums/w37/Tamerislandguild/Cards/sloth.png) [img]http://i172.photobucket.com/albums/w37/Tamerislandguild/Cards/sloth.png[/img]
Think you for the battle and the card GW
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Posted: Sat Mar 27, 2010 3:10 am
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Posted: Sat Mar 27, 2010 3:29 am
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Posted: Sat Mar 27, 2010 3:38 am
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Posted: Sat Mar 27, 2010 3:42 am
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Posted: Sat Mar 27, 2010 3:49 am
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Posted: Mon Mar 29, 2010 1:24 am
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Posted: Mon Mar 29, 2010 1:28 am
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Grandwing Mad-Hatter_Robert and since this was a test i would like to say i didnt like the new Battle system i think it sould still have normal Heal and let Use recovery floppy be in it too just like normal attack and special Attack. normal heal would be using the dice that you normaly roll and Floppy be the same as special attack well too bad you'll have to stick with it (unless 10 or more would come and hold a strike in order to revert back to the previous system) Healing is removed since it would consume a lot of time, also most digimon do not have any healing powers at all. Also I've observed that if the heal costs no mp at all, lower leveled digimon will have trouble defeating those who have higher levels even with the right cards.
okay im find with the new rule and i see what your talking about and now it does make since
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