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Posted: Tue Nov 30, 2021 11:07 pm
Don't mind this. It's oc storage for OC information, so it doesn't get lost to time.
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Posted: Tue Nov 30, 2021 11:18 pm
Universe: Fairy Tail
Name: Lily Alwright Race: Human Sex: Female Age: 20 Birthday: July 6th
GUILD INFORMATION Guild Name: Guild Mark Colour: Bright blue Guild Mark Location: Her left shoulder Guild Ranking:
APPEARANCE Physical Appearance: Short, with shoulder-length pink, messy hair, almost always looks a bit disheveled with some soot on her face, especially when working, loose black tank with a sleeveless, red layered armor over the top that has a blue gem similar to her frying pan's handle Scars: None Body Type: Spry, short, but strong Accessories: Arm-guards from her upper arm to her elbow, armored boots to her knees, again, with a similar gem to her frying pan, goggles above her bangs Picture:
PERSONALITY (Based on Radical Edward from Cowboy Bebop, but more level-headed, ended up deviating quite a bit from the inspiration) Personality: Eccentric, a bit mischievous and hot-tempered, but kind, very smart, but also kind of a nutcase Likes: Multi-tasking and magic metal-working, killing things with a magic frying pan, warmth Dislikes: Vegetables, dolls, and the cold History/Bio: Lily's village was accosted by a dragon when she was small. She was discovered alone and hungry by a blacksmith, who took her in and taught her the trade, but ordinary forging did not bring Lily the thrill she sought. As she grew older, she found that thrill in magical blacksmithing, creating gear that could change as it's bearer needed. Her new teacher was incredibly skilled and strict, but Lily had a lot of fun studying what she was taught and often improvised, experimenting with new effects. She is nowhere near a master, but she is utterly enthusiastic about her craft.
The Fairy Forge before her designed much of Erza's more powerful armor.
The Forge: Fairy Forge runs a forge and shop, producing, weapons, equipment, and gear, even creating and enhancing new gear for customers. She brings with her a good source of income for a guild and pays a certain percentage of her profits to it each month. She also buys and sells regents, lacrima, mana, and supplies
MAGIC INFORMATION Magic Name: Fairy Forge Magic Forging Techniques: Infusion, Lacrima creation, mana weave, mana absorb, mana property assign, lacrima rip Magic Techniques: Fairy Forging, Para-armour, devour and grow (the frying pan and armor's magical absorption property), blowback (a magic move using the pump to create wind and push things like herself), materialization: the ability to create temporary weapons with her magic such as daggers, swords, and shields that can be instilled with effects, mana tools, desert fangs (a chainsaw-like metal vine with teeth she can conjure that rips through ground like a chainsaw)
Fairy Forge Future Masterwork- The Gyroscape: A barriered gear of space in a gyroscope-shaped barrier made to protect the user from the outside and from being lost to the outside leylines. It is used to travel quickly and move one person or many from one destination to another really quickly, but is very draining. It can also be used to mitigate damage from more powerful attacks. The bigger it is made, the more magic it takes to run
Danger If she remains steeped in her mana for too long, she is in danger of losing her humanity and her phoenix-like armor will turn her into a large bird monster.
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Posted: Tue Nov 30, 2021 11:25 pm
I recognize these need to be worked on and they will. I'm open to suggestions
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Posted: Tue Dec 14, 2021 10:45 pm
Universe: My Hero Academia
Name: Kazumi Ito Race: Human Sex: Female Age:15 Quirk: Deep Pockets Ability: Has the ability to conjure pretty much anything (often to comical effect) by pulling it out of one of her pockets. Similarly, she can also place things and keep any number of things in her pockets. Common items are tables and chairs. She often uses this to conjure snacks and lunches, which she sells at school. Her sales shenanigans often land her in detention at the end of the day.
(Best way to describe it is like Minecraft creative mode, but irl)
Secondary quirks: Seven Lucky, Advanced Strength
Seven Lucky- Grants extraordinary luck in dire situations, such as lowering the likelihood of being hit, or raised odds of dodging Advanced Strength: allows Ito to carry the heavier objects she conjures with relative ease Often used in conjunction with Deep Pockets
Origin: Ito comes from a less well-off family. Her parents have always been hard workers. Her mother is a salarywoman, her father is a factory worker at present. Making a living had always been a struggle for them and Ito understood that nothing outside her quirk came free. In spite of being worn out, barely making ends meet, her folks still took the time to spend time with her and try giving her things. She came to value the things she was given more than anything she could create. They instilled a strong sense of right and wrong, which Ito still holds to in spite of her antics. After she began to understand her quirk, Ito started selling what she conjured to help out.
Personality: Kazumi Ito may come across as a confident troublemaker, a salesman and a sleaze, but behind that faced is a person who very strongly believes in what's right and condemns theft. She's willing to gamble and take risks to defend her beliefs, but she also likes observing and learning what she's up against in order to understand just when something is worth the risk.
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Posted: Sat Dec 18, 2021 9:28 pm
Universe- Five Nights at Freddy's Character name: Giddy Cat Age: She was made in 1990, but has faded coloring from sun exposure. Personality: Giddy The Calico is very much a tomboy that likes to goof off and take naps. She was a light-hearted prankster in the shows and is kind, but protective of friends. She likes to derail conversations and make bad puns. She's also a smart-alec who shirks her chores if given the chance. Giddy usually loves kids. They're easy to prank, she thinks. History: As part of the owner's early attempt to turn Fazbear's Pizza into a franchise, a new western act called Giddy-Up Corral was developed for one of the rooms. The animatronics were commissioned and programmed, but the sister store Giddy was made for went under and closed down not long after due to poor budget planning and poor location choice. Giddy and her counterparts from the Corral sit in storage. Of those counterparts, Giddy is the only one that still moves as the others lost power and had their circuits fried during a storm. Relationship: The western act's script hinted at a budding relationship between Giddy and Sheriff Benny Beaver, but Benny is no longer operational. Appearance: Other: Giddy Cat speaks with a Southern drawl. She often props her old friends up in storage and acts out the show in spite of their not being able to move. She still has not fully grasped the fact that they will likely never move again and protects them from anyone she thinks may try to dispose of the inactive characters. Giddy is estranged from her home. When she and her friends were relocated after lightning caused a fire in the sister store's closed down building, Giddy was not a happy camper. She doesn't feel completely in place away from her stage and set (which doesn't exist anymore). Quote: "T-there c-comes a time when the f-f-fun d-dies and everyone forgets... But i-it's o-okay. I-I still have my friends... my friends..."
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Posted: Sun Jan 02, 2022 11:48 pm
Universe: Roleplay
Name: Damira Boman Aka: Madame Damira Race: Gender: Female Age: 45 (looks 25) Job: Ringmaster, fortune-teller, alchemist, entertainer, information-dealer, thief, sleight-of-hand magician, dancer, teacher Do you use magic?: No. I make it look like it, but no. If yes, what kind: No Does your character have and unique abilities?: Alchemy, chemistry, medical know-how, sleight-of-hand, pyrotechnics Backstory: Damira grew up the youngest of three in a family of nobles. She was always under an extraordinary amount of pressure to succeed. Her brother worked in politics. Her sister was an opera singer.
Damira felt like a caged bird, always living in their shadows. She dreamed of having magic, of surpassing them all, that is, until she saw fireworks for the first time and realized that even without magic, her dreams were within reach! She... could create it!
Damira poured her time and energy into learning alchemy, pyrotechnics, chemistry, medicine, anything she could get her hands on that bore similar results to using magic. If it couldn't just be conjured, she could use logic!
She found that, in using alchemy, she could bring people joy. It made her happy and with that, she joined the royal alchemical university.
The university was very strict. While Damira was indeed a very brilliant student and tested well, they found they could never quite keep a tight leash on her. She wanted to use her knowledge to entertain: something the university was firmly against for their reputation's sake. When they didn't provide her what she needed, Ms. Boman looked to... other sources and fell in with what they considered the wrong crowd, picking up sleight-of-hand and taking to thievery and intelligence gathering. She'd made a lot of friends, but it was all about to come crashing down.
The university had to get things under control! This wild hooligan was a bad example and, now, she was a thief, stealing their resources!
They colored her as a monster: a witch who stole and cast curses and sent the city guard to capture her.
Madame Damira caught word of the plot thanks to the friends she'd made and quickly fled before they could catch her and burn her at the stake.
The Bowman family reputation was destroyed. She would receive no protection or support from her family!
With only the clothes on her back, she fled the country and found herself in Cridias: a war-torn place full of the homeless and broken, rejected. She has worked to gather them, hide them away, and build a family of her own: one that can not only survive, but flourish even amidst the chaos and bring happiness. She hopes that one day, the war will cease and the people of Cridias and the surrounding kingdoms can live in peace, although she knows this future will not come for free... Madame Damira will do what she must to protect it! Description: Black hair, deep green eyes, tan skin, slender, looks young for her age, always wears a lighter wine red or fuschia red layered gown
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