2 Games, Best 2/3 Rounds
Note: The Last Question is the Villains' Gauntlet
Villains' Gauntlet's Television Monitor Readouts
= Encounter
It's been over 44 Years! Did you miss us?
= Player Victory
There goes the Neighborhood.
= Player Defeat
Sliced it again.
Cardboard Gauntlet
1. Pinky & the Brain
2. 1980s Shredder
3. Coconuts
4. Scratch & Grounder
5. 1980s Krang
6. Count Chuck
7. Big Cheese
8. 1980s Rat King
9. Ghost Monsters
10. Ripto
Hello, everyone & welcome to another Guild OOC Game of the Mermaid Princess RP Guild!
![User Image](https://i.imgur.com/fekcIYa.jpg)
Its the Game where Close Calls & Narrow Escapes return after over 40 Years which is never before seen since then but now its been resurrected as reruns thanks to the Buzzr Network! It's Whew!
Today's Game:
Belle vs Serana
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*Instructions*
The Game is played with 2 Players with 2 positions, the Charger (Arrow) & the Blocker (Stop Sign). The Charger's job is to reach the top of the game board by correcting one blooper statement in each stage of the game board while the Blocker places 6 Stop Signs on the Game Board (1 In Stage 6 and No more than 3 on Stages 1-5).
A Blooper Statement is a fact where at least one word is changed to make it sound like a joke.
If a Player hits a Block, the Blocker is Credited with the amount that he or she is otherwise entitled to while the Charger loses 5 Seconds & the Blocker is credited with that amount.
If a player uses up all the bloopers on one stage then that player automatically moves to the next stage. Whenever the Charger is in a Pinch, that charger can call for a Long Shot to stop the current round should the player below Stage 6. When this happens, the Charger is taken to Stage 6 Directly. Oh and the Charger is credited with every Blooper they correct.
The Blocker is then asked to select one of 3 secret buttons to press and place a Secret Block. The Host would then remind the Charger that there's a previous placed Block on Stage 6 before Gameplay. The Charger would then choose one of 3 spaces where he or she thinks that there's no Block and if that player corrects the Blooper, that charger player wins the round.
The Charger also wins the round by clearing all 6 Stages.
However, if the Charger Player is wrong or hits a Block on the Long Shot, or is unable to complete the run, then the Blocker wins the round.
The Game is played in a Best of 3 Rounds as the First Player to win 2 rounds wins the game