older pics of her: (please note that these may be from outdated descriptions of Gwenhwyfr, from earlier in her character life. And remember, DRESS HER HOW YOU LIKE.)
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You can dress her however you like, however, keep in mind she is a barbarian.
Here's a general description of her race, followed by a more specific description of her:
Selkies are a mix of human and seal. They are roughly humanoid in appearance and are covered in a coat of soft, short fur. This fur can be anywhere from light tan to a dark black and will darken as the selkie becomes older. The adults average about five to six feet in height.
Being an aquatic race, it should come as no surprise that selkies are adept at swimming. If one is able to look close enough, it is easy to notice that the ankle of the selkie has more muscle mass, and is able to slip from a 'walking' joint, to a more detatched 'swimming' joint that allows the selkie greater speed and mobility under the water.
Rather than fingernails, selkies possess retractable claws. These are short but very sharp. Their feet have claws as well, but these are not retractable. Claws are regenerated once a year; the new claws push out the old.
It is said that selkies were once humans who were granted the ability to transform into seals by the Goddess Irriane. Selkies could switch forms by wearing or removing their fur. If this fur were to be taken by anyone other than the selkie, that person would have control over the selkie. Tribes of selkies petitioned the Goddess, and she answered their prayers by combining their two forms into one.
And the specific:
She's short for a selkie. Just under five feet. Fur a few shades lighter than wet mud. It appears to be meticulously groomed. Her eyes are alwaysmoving around, taking in everything. She's alert -- or paranoid. She smiles a lot, like she's trying to make it a habit.
Her body, despite its height, is muscular - almost amazonian. Her back is always straight, she never slouches. All that muscle mass still manages to leave room for some respectable curves around her chest and hips, but you get the feeling she could rip the ears right off a gandor.
This selkie is constantly checking under her claws for dirt and grime. One might expect an adventurer such as herself would show some signs of travel, but even the webbing between her fingers is immaculately clean. You notice that her feet do not touch the ground at all.
She has a row of eight long scars, each starting about an inch above her brow and extending far past her forehead. There are two similar scars, each starting over a cheekbone and disappearing behind her ears. They are about the width of a selkie claw, and they do not seem to be healing well.
Her hair, the same color as her fur, has been divided into two very thick braids. Each braid hangs down to the level of her bust and is fastened together by an ornamental golden ring.
She smells overwhelmingly of freshly-ground cinnamon.
(You can dress her however you like, however, keep in mind she is a barbarian, and she likes to play rough. If you want to give her weapons, here's the descriptions for them.)
The mace:
This colossal mace is little more than a long silver-plated metal bar. It abruptly increases in diameter a foot and a half from the start of the grip and remains rather thick until the end of its remaining three feet. The business end is covered in rather nasty-looking spikes and ridges.
The sword:
This undulating sword was once much bigger than it is now. The tip of the blade snapped off in a battle that nobody remembers, making it just under three feet long. It seems the broken edge has been strengthened by a skilled blacksmith, although why it wasn't completely repaired is a mystery. There are words engraved into the blade on both sides.
One side reads, 'I am Kaletvwlch, forged in the three-hundred and nineteenth year.' The reverse, which you recognize as a portion of a traditional selkie prayer, reads 'Irriane, guide me through the tradewinds of life.'
The daggers:
Unusually long for a weapon of its type, the blade is double-edged and the point is sharp. There's a small fuller in the middle of the blade, rarely seen in daggers. There's a very ornate quillion-guard suggestive of a rapier, and the pommel is the perfect size to balance the exotic weapon. It is lovingly polished and sharpened, and the blade sparkles in the light.
The banjo:
This banjo is lovingly maintained and expertly tuned. It is made of fine aged mahogany and headed with tanned goatskin (allowed to keep its fur), which is held in place by a gleaming steel tension hoop. The five strings are fine steel fiber, all identical length - except the fifth string, five frets short. The name 'Clara' is carefully burned into the goatskin head.
AND A LITTLE PERSONALITY INFO BECAUSE IT WAS REQUESTED!
If you were to use one word to describe Gwenhwyfr, that word would be "steadfast." She's seen incredible adversity in her short time in this world, and she tries to grin and bear it. It's a bit of a forced grin, perhaps, but the effort is there. She tries her damnedest to do good.
She has a bit of a fiesty side, and a tendancy to take things too far. Because of this, if you watched her long enough, you'd realize she's teetering on the edge. Despite all her bravado and posturing, she is, deep down, extremely delicate.
Gwenhwyfr is a selkie of extreme faith. She strives to bring honor to Azshanna's name. Righteousness and piety rule all aspects of her life. She tries very hard to keep her prejudices and her anger in check, and she prays frequently for assistance.
Gwenhwyfr has a soft spot for the underdog and those new to the lands, and she feels a certain kinship with them. She will aid any of these people if they ask, regardless of who they follow, or the color of their aura.
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