zOMG RINGS Pros and Cons
Pros and Cons are based on opinions which arrive from possible facts. Pros and cons will differ based on individual views of a ring but pros and cons will help you understand different gaians prospective of specific rings.
If you want to enter your own opinions of ring pros and cons please submit a PM to chaosxarcher detailing what makes a ring Good (Pros) and what makes a ring bad (Cons).
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SINGLE TARGET ATTACK RINGS
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SINGLE TARGET ATTACK RINGS
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MANTIS
Pro: [low stamina cost] [quick recharge time] [ Best conserver in attack rings....] [Best damage per second] [Best damage per stamina]
Con: [Low base attack power ] [Not as powerful as hack in damage per hit]
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HACK
Pro: [superior burst damage] [great Rage attack] [Highest damage per hit]
Con: [high stamina cost] [slow recharge] [Great knock back]
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BUMP
Pro: [knockback] [decent recharge] [good Damage per hit] [Good Damage per second]
Con: [knockback] [low accuracy rate] [ Bad damage per stamina]
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HOT FOOT
Pro: [dodge debuff] [Damage over Time] [Use all 3 bars of rage and it becomes a powerhouse ring over all other rings]
Con: [Attack is fairly slow for DoT]
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SOLAR RAYS
Pro: 2nd longest range ring, decent Rage attack
Con: mediocre recharge
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SHURIKEN
Pro: accuracy debuff, low stamina cost
Con: low base attack power, somewhat short range
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SHARK ATTACK
Pro: good burst damage, good Rage attack
Con: fairly high Stamina cost, long recharge
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HUNTERS BOW
Pro: 1st longest range ring, speed debuff, quick recharge
Con: low base attack power
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GUNS GUNS GUNS
Pro: quick recharge, good range, low Stamina cost
Con: low base attack power
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AOE ATTACK RINGS (Area Of Effect)
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AOE ATTACK RINGS (Area Of Effect)
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A.O.E (Area of Effect) rings are weakened the further away from origin point of effect, the closer the enemies/allies from the targeted area, the greater the effect of A.O.E rings! This has only been tested on attack A.O.E rings
SLASH
Pro: [good base attack power] [good recharge] [Amazing AoE range] [Low Stamina usage]
Con: [may miss some enemies within attack range] [Smallest Area of affect compared to other AoE]
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DERVISH
Pro: 360 degree melee AoE attack, targeting not needed
Con: mediocre Stamina cost
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FIRE RAIN
Pro: high base attack power, quick DoT, targeting not needed
Con: quite laggy, mediocre Stamina cost
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HEAVY WATER BALLOON
Pro: point-and-click aiming, Accuracy and Dodge debuff
Con: quite laggy, long recharge, low base attack power
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HORNETS NEST
Pro: quick DoT, point-and-click aiming, Fear effect
Con: somewhat laggy
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CROWD CONTROL RINGS
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DUCT TAPE
Pro: disables enemy
Con: enemy is un-disabled if hit once successfully
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GUMSHOE
Pro: roots single enemy to a spot
Con: fares poorly against mobs
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QUICK SAND
Pro: roots multiple enemies to a spot
Con: high stamina cost?, short effect duration?
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SCAREDY CAT
Pro: Fear effect on single enemy
Con: fares poorly against mobs
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TAUNT
Pro: redirects single enemy Aggro to caster
Con: effectiveness may be decreased while enemy is attacked
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DEFENSE RINGS
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DEFENSE RINGS
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TURTLE
Pro: HUGE Defense buff, targeting not needed
Con: long recharge, self-only range
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TEFLON
Pro: good Defense buff, chance of Attack deflection, Allies-and-self range
Con: moderate Stamina cost
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IMPROBABILITY
Pro: chance of Attack reflection, quick recharge
Con: Allies-only range
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POT LID
Pro: -------------------------
Con: -----------------------
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ROCK ARMOR
Pro: great Defense buff, good recharge, great Rage effect
Con: Allies-only range
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HEALING RINGS
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HEALING RINGS
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BANDAGE
Pro: low Stamina cost, good recharge, DoT healing
Con: DoT healing
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DEFIBRILLATE
Pro: revives Dazed allies, great Rage effect
Con: long recharge
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MEAT
Pro: great MaxHP buff, great Rage effect, targeting not needed
Con: long recharge, self-only
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HEALING HALO
Pro: Boosts HPRegen, AoE buff, targeting not needed
Con: no direct healing HP effect, moderate Stamina cost, poor Rage effect
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DIAGNOSE
Pro: AoE healing, targeting not needed, great Rage healing
Con: high Stamina cost
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WISH
Pro: quick recharge, decent Rage healing
Con: Allies-only range
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DIVINITY
Pro: Boosts Stamina Regen, AoE buff, targeting not needed
Con: moderate Stamina cost, poor Rage effect, CL 1 and CL 10 divinity have no change in their stamina regain ability, a CL 1 divinity is equal to a CL 10 divinity.
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STAT BUFFER RINGS
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STAT BUFFER RINGS
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MY DENSITY
Pro: adds HUGE weight buff, self-and-Allies range
Con: weight isn't that useful anyway
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KNIFE SHARPEN
Pro: great Accuracy buff
Con: Allies-only range, accuracy is relatively moot in later gameplay
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KEEN EYE
Pro: good Accuracy buff
Con: self-only range, accuracy is relatively moot in later gameplay
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IRON WILL
Pro: great Willpower buff, self-and-Allies range
Con: willpower has little effect in game mechanics
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GHOST
Pro: great Dodge buff
Con: moderate recharge, avatar invisibility, self-only range
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FLEET FEET
Pro: great Speed buff, AoE buff, good Rage effect
Con: short buff duration, moderate recharge
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FITNESS
Pro: passive buff of all stats
Con: ring just sits there, self-only buff
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COYOTE SPIRIT
Pro: long buff duration, good recharge
Con: less of effect versus Fleet Feet
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ADRENALINE
Pro: good Dodge buff, quick recharge
Con: buff doesn't appear in Crew panel, Allies-only range
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UNKNOWN RINGS
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UNKNOWN RINGS
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(??? RING)
Pros: You can trade them to different people.
Cons: Once you unlock the ring to become the fitness ring, it starts out as CL 1
Users input from:
- Z741
- The Original Shurtugal
- SoulSkourer
- Solo1990