Name: Cripha
Height: 5'7"
Weight: Inconstant; 140 lbs or less, depending on stamina remaining from spiritual energy usage.
Age: unknown
Race: Human
Body Features: Appears to be human, though very pale. Also very thin. Androgynous in appearance, though male.
Attire: A light, white vest with short sleeves made from an unknown animal's skin, covered in seemingly unintelligible scrawlings from a sharpened object. Bound together by black leather. Pants made from similar material with similar scrawlings. A pair of glasses to protect eyes from the sand. He wears no shoes.
Powers:
-Knowledge of the ancient art of sacred magic circles. These circles are primarily used to affect outcomes of certain situations, alter the physical realm, ward spirits, incite certain behaviors, curing illness, change the weather of a very small specific area, etc. Save a select few, they are almost completely nonviolent. The process of creating a circle takes little to no time, five minutes at the most, depending on the size and intricacy. Also the least expensive of his services.
-Knowledge of the summoning methods of the 72 entities of the Goetia. Summoning these entities can have many different effects, with each entity serving their own individual purpose, whether it be foretelling the future, scouting an area, inciting feuds, speaking of the past, or even attacking those the summoner specifies, though summoning these beings drains Cripha's physical stamina. Cripha chooses not to use these for personal use except in the case of emergencies.
-Knowledge of the summoning methods of those heavenly entities contained in the Theurgia Goetia and the Ars Paulina. These beings require much more elaborate summoning rites than their more earthly counterparts of the Goetia. These beings can be given tasks by the summoner, whatever they may be, but the process is very physically and mentally exhausting. Also by far the most expensive service offered. Cripha chooses not to use these for personal use except in the case of emergencies.
Weapons: None
Bio: A member of the now extinct ancient tribe of seers, the Io'phiel Etheria, Cripha was once the summoner for an enormous walled city whose name has been forgotten with the sands of time. Cripha's abilities were often sought by the royalty of city. The prince, on one occasion, requested the knowledge of many secrets being withheld from him by his father, so the summoning of Flauros began. All of the precautions were made, and the prince had been educated on proper ettiquete when interacting with the hellish entities. During the session, though, the prince broke the rules, and, angered, Flauros attacked the prince, who was killed. Cripha exorcized Flauros from the world of the corporeal immediately, though too late. The prince's attendants rushed immediately to the king, who told the people of Cripha's alleged traitorous nature. The people began to form a mob with the intention of executing Cripha, but before they could reach him, he plastered the First Seal of Saturn as far and wide as he could, before the seals began to sap at his power, driving him into a coma in the center of the Sixth Seal of Mars. The effects of Saturn 1 were near immediate. An inexplicable wave of terror surged through the populous, causing them to fight one another until the whole of the city was dead, with Cripha protected in Mars 6, protecting him from injury and reflecting it on anyone should he be put into danger. As these seals were drawn as to not degrade over time, Cripha's sleep was seemingly endless. An unknown amount of time passed. Some time later, Eryn'Shak, who stumbled upon the ruins in search of treasure, broke a few of the seals, enough to wake Cripha from his sleep. Seen as a treasure to Eryn'Shak, Cripha is now his travelling companion, practicing his ancient arts for a fee to those who pay.
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