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The world according to an ADD mind
Instead of updating this like a dairy, I'll comment on different things every day.
Site Seven Equipment - Weapons
Unless otherwise noted, The equipment is 'manufactured' by Auditors.

"Bowie" long blade

Used either as a bayonet for non Auditor-class weaponry, or on its own, the Bowie is a powerful blade. Its namesake is the length, exactly the same as a Bowie knife. However, the blade itself is entirely different.
Utilizing special gasses emitted by the hilt, the blade is able to sheathe itself in highly concentrated light. This gives it incredivle cutting power and utility.
However, the gasses and the light are both limited in expenditure.

Ammo: Batteries and gas capsules that fit into the handle. Both last about 30 cumultive minutes.


"Pheonix" sidearm

The best classification of the Pheonix is to say that it fires explosive rounds and is best used in short range combat. However, that belies the real lethal power it is capable of.
Highly useful as a last resort, the Pheonix uses specialized rounds that start at a mere centimeter in size, launced from the gun using a small gunpowder charge. Once in contact with trace amounts of blood, it will then begin to pull iron from the blood around it, as well as other base minerals.
By the time it has finished expanding, it is usually five or six inches around and the target is severely weakened. combine this effect with the fact that it can fire five rounds in less than half a second, and it is almost a better weapon than the others, outclassing normal firearms with ease.

Ammo: Small pellet rounds. Do not ingest.

"Mjolnir" Shotgun

This gun looks exactly like its normal counterpart: a sawed off shotgun. however, it has far more fearsome capabilities. Used mainly for indoor combat, the gun may be set to 'react' to various densities. The usual setting is 'light armor'. At this setting, the shot pellets will lose little to no kinetic energy as the bounce freely off of walls and peirce flesh, light armor (up to kevlar and riot equipment), and chitin (insectoid SCPs).

'Buckshot' rounds are under development.

Ammo: seemingly 'normal' shotgun shells. Do not throw.


"Dirty Harry" Revolver

What appears to be a normal high-calibur revolver is in fact a special energy-mass launcher, designed for long-midrange combat against lower-class SCPs. The 'projectiles' are incredibly miniscule, almost invisible to the human eye, but when they hit a target, they convert any mass they touch (with the exception of gas) to their own speed, velocity, and trajectory. Thus, their damage is inherently dependant on how dense something is, the more dense, the greater the damage to the object. Against living targets, the damage is depentant on the area hit. However, most of the time, a hit will be lethal. Agents are still advised to aim for the 'head' or nervous center of the target.

Ammo: Runs off of small rechargable batteries supplied by Auditors. These are placed in the 'chambers' of the revolver, and each one is capable of three shots.



"Ghost" Sniper rifle

Not really a rifle, this is in fact a fingerless glove with a small light-focus array on the back of the hand. Always paired with a Ghost Control Unit on the user's left or right eye (corresponds with dominant hand), this allows the Agent to propel any mass with light, given that the mass propelled must be incredibly small and will still only travel one fourth the speed of light. At such speed, even a small grain of sand is capable of lethal damage to a target, unerring accuracy, and armor peircing capabilities outclassing any known gunpowder charge rifle.

Ammo: Small bits of mass, either procured on-site, or pre-packaged before leaving.





 
 
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