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random thoughts
idont know whateber comes to my mind
d&d spells and what they do pt 1
Bard Spells
0-Level Bard Spells
Audible Whisper‡. Everyone within 100 feet can hear everything
you say.
5th-Level Bard Spells
Lesser Light of the Sun. As daylight, plus limited sunlight effect
on sun-sensitive creatures.
Cleric Spells
0-Level Cleric Spells
Audible Whisper‡. Everyone within 100 feet can hear everything
you say.
Clarity of Mind‡. Grants +1 bonus to Concentration checks.
1st-Level Cleric Spells
Clarity of the Faith. Gives the target +5 bonus to Knowledge
(religion) checks regarding your faith.
2nd-Level Cleric Spells
Chant the Holy Name. Chant the name of your deity to give
allies a +2 sacred bonus to AC, saves, checks.
Eyes of the Seraph. Six disembodied eyes give the target +4 to
Sense Motive and Spot.
Hell’s Hounding. As Mel’s acid arrow, but half fire and half evil
divine power like a flame strike.
3rd-Level Cleric Spells
Cloak of Absolute Silence. As silence, but only affecting one
creature.
IntercessionX. Redirect an attack or effect upon yourself to protect
its intended target.
Lesser CommuneMX. As commune, but only one question.
Lesser HallowingM. As hallow, but one minute/level.
Lesser Manna Creation. Feed people or restore a spell or spelllike
ability up to 2nd-level as if using a pearl of power.
Sacrament of BaptismM. Target joins your faith and gains a daylong
bless spell.
Summon Memunite. Summons a memunite for one
minute/level.
Transin Celestia. Invoke a holy word that increases DC and
spell penetration for attempts to banish or bind a fiend.
Ugbogior’s Breath.Cone of fire, smoke, and blood deals 1d6 points
of damage/2 levels plus 1 point of Constitution damage and nausea.
4th-Level Cleric Spells
Bestow Grace of the Champion. Give the target the abilities of
a paladin for 1 round/level
Cloak of the Righteous. Gain combat bonuses, Diplomacy and
Intimidate bonuses, and the benefits of a phylactery of faithfulness
for one minute/level.
Fiendish Reincarnation. Bring back a slain fiend in a weaker form.
Fires of Hell. Sulfurous flames deal 1d8 points of fire damage/2
levels and act as a stinking cloud.
Light of Heaven. Burst of fire deals 1d6 points of fire
damage/level, plus lingering daylight.
5th-Level Cleric Spells
Key to Hell. Transport target to Hell, where it is protected and
may return home at will.
Lesser Light of the Sun. As daylight, plus limited sunlight effect
on sun-sensitive creatures.
Punitive Demotion. As fiendish reincarnation†, except affecting a
living fiend.
Reform Into Lesser Vessel. Revives slain angel or vessel-capable
outsider in a smaller body.
Reprobation. Casts target out of your faith for its sins and
afflicts target with a powerful curse.
6th-Level Cleric Spells
Manna Creation. As lesser manna creation†, except can restore up
to a 5th-level effect.
7th-Level Cleric Spells
Imbue With Greater Spell Ability. As imbue with spell ability,
except more powerful or more varied spells.
9th-Level Cleric Spells
Confutation of the Demon‡. Destroys evil outsider or deals
10d6 points of damage.
Forced Apostasy. Gives one angel the outcast angel template.
Greater Manna Creation. As lesser manna creation†, except can
restore up to an 8th-level spell or spell-like ability.
Trisagion. As holy word, but more powerful.
Druid Spells
0-Level Druid Spells
Clarity of Mind‡. Grants +1 bonus to Concentration checks.
1st-Level Druid Spells
Clarity of the Faith. Give the target +5 bonus to Knowledge
(religion) checks regarding your faith.
3rd-Level Druid Spells
Lesser HallowingM. As hallow, but one minute/level.
Sacrament of BaptismM. Target joins your faith and gains a daylong
bless spell.
Paladin Spells
1st-Level Paladin Spells
Clarity of the Faith. Give the target +5 bonus to Knowledge
(religion) checks regarding your faith.
Illuminated Weapon‡.Weapon imposes –2 penalty to attacks,
saves, and checks upon undead struck.
Soul Beacon. Amplify your soul to gain combat benefits but
become extremely visible to undead.
2nd-Level Paladin Spells
Heartglow‡. All evil creatures within 10 feet suffer a –1 penalty
to all attack rolls, saving throws, and checks.
3rd-Level Paladin Spells
IntercessionX. Redirect an attack or effect upon yourself to protect
its intended target.
Sacrament of BaptismM. Target joins your faith and gains a daylong
bless spell.
4th-Level Paladin Spells
Bestow Grace of the Champion. Give the target the abilities of
a paladin for 1 round/level.
Cloak of the Righteous. Gain combat bonuses, Diplomacy and
Intimidate bonuses, and the benefits of a phylactery of faithfulness
for one minute/level
Sorcerer and Wizard Spells
0-Level Sorcerer and Wizard Spells
Trans Audible Whisper‡. Everyone within 100 feet can hear
everything you say.
3rd-Level Sorcerer and Wizard Spells
Conj Summon MemuniteF. Summons a memunite for one
minute/level.
4th-Level Sorcerer and Wizard Spells
Trans Fiendish ReincarnationF. Bring back a slain fiend in a
weaker form.
Trans IntercessionFX. Redirect an attack or effect upon yourself
to protect its intended target.
5th-Level Sorcerer and Wizard Spells
Evoc Lesser Light of the Sun. As daylight, plus limited sunlight
effect on sun-sensitive creatures.
Trans Punitive DemotionF. As fiendish reincarnation†, except
affecting a living fiend.
9th-Level Sorcerer and Wizard Spells
Trans Forced ApostasyF. Gives one angel the outcast angel
template.





 
 
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