Gaia Gangsta Evolution Five
1200 HP
Having destroyed FAIL, God of Noobs, Gaia Gangsta now has more time of Rallying, hanging out, and just chilling in his now safe city of Los Denados. But having a high power spirit in the city's soil would this trigger a new evolution in Gaia Gangsta?
Shinto Slash:
Deals 70 damage but recoils 20 HP.
Dual Spirit:
Deals 120 damage once, then deals another 120 damage if undisturbed for one whole turn.
Lighting Fire:
Deals 180 damage but if Chaos or Riot is in effect then it recoils 90 HP.
Spirit Solo:
Deals 150 damage to all opponents and causes High effect, now all attacks only do half the damage but all battlers except Gaia Gangsta are high and cannot attack.
Carbon Plasma Bullet:
Deals 300 damage.
Spirit Gate Connections:
Revive any battler as an ally.
Powerful Swagger:
Can switch one battler to ally's side but all attacks do 10 more damage to user.
Epic Monster
300 HP
A dark imp straight from the streets, this little fellow is known to cause trouble and start wars.
Shadow Doll:
Takes 100 HP but protects user from up to 150 damage.
Naughty Critter:
For three turns the Thievery effect is in play, where all healing moves are disabled and the user recovers 10 HP for three turns.
Flux Tunnel World
A world of nothingness, where no gravity lies and no laws apply. The Epic Monster runs most of this area, so when in the Flux Tunnel World, The Epic Monster can null any effect at will.
Luke the Soldier
Drafted into the army for service, Luke has yet to be deployed and only has basic training.
Close Combat:
Deals 50 damage but locks the opponent and the user from attacking for two turns.
Melee Slice:
Deals 40 damage.
Luke the Soldier Rank Two
After weeks of basic training and combat training, Luke now has the ability to physically and mentally handle himself.
Automatic Fire:
Deals 80 damage.
Lethal Takedown:
Deals 60 damage and instantly cripples an opponent.
Trooping:
Live 20 HP longer.
Luke the Soldier Rank Three
After proving his worth in combat, Luke has been selected by Black Ops Team to be the team sniper.
Trigger Finger:
Deals 50 damage to three enemies.
Quick Scope:
Makes user completely vulnerable but deals 200 damage to one opponent.
Camouflage Skin:
Makes user invulnerable to attack for one turn.
Night Vision:
Cancels all attack-blocking effects.